

unused patches - Update to 24.6.0 ESR - Update to 24.7.0 ESR - Disabled.
#Firefox esr 24.7.0 install#
Overall it seems to have came out pretty good. Update to 17.0.9 ESR - Fixed rhbz818636 - Firefox allows install of addons. Not sure if anyone used it in their projects. Preloader is the one that I've made a year ago. Oh, and screenshake can't turn out to be "too loud" for some viewers. Jest to jednoczenie program, który dba o bezpieczestwo i prywatno uytkowników, a take pozwala na znaczne rozszerzenie swojej funkcjonalnoci za pomoc darmowych dodatków.

I think the comic implies obstacles to be slightly more "heavy" than they are here, but destruction feels more satisfying this way.įirst thought was to use sounds instead of screenshake, but in this context screenshake seems to be a much better way to display feedback. Aplikacja wietnie radzi sobie z nowoczesnymi standardami internetowymi, zapewniajc wsparcie dla HTML5 i CSS3, a take szybko renderujc witryny. I've spent some minutes fine-tuning all parameters (object velocities, mass, friction, screenshake) to feel right. The only things missing are the elements specific to last comic frame, which I couldn't quite do without having to manually redraw something (due to rotations). Semi-transparency was done with a custom plugin of mine (which I need to publish sometime soon, actually). Fixed bookmarks sidebar flashing white when opened in dark mode ( bug 1776157) Fixed multilingual spell checking not working with content in both English and a non-Latin alphabet ( bug 1773802) Developer tools: Fixed an issue where the console output keep getting scrolled to the bottom when the last visible message is an evaluation result ( bug. Imagery was extracted from original comic via brief use of Paint.NET. Project file can be downloaded here, with interesting details as following: After all, this was to be a few-hour, not a few-day project. One reason is that I'm reasonably familiar with GM:S physics API (and could tell that I wouldn't get stuck on something), and the other was that I did not really want to search for some level editor/solution that would allow me to construct a more or less pixel-perfect replica of original comic. While I'm perfectly comfortable with working in Haxe, JavaScript, ActionScript, and other relevant technologies that can be utilized to produce a web-based application, I've made this in GameMaker: Studio. This having struck me yesterday, I memorized the absence of motion in earlier viewed #337, and thought that I could make some micro-game/thing with that. Sometime late Friday evening comes the point, when you can no longer work on anything serious, but are not sleepy enough to go to bed yet. This blog post, on other hand, covers a few technical/process details, just in case you're curious. A link to the comic is available from the page (view after page to avoid a micro-spoiler). I think it carries the point pretty well. Yesterday I've made an interactive mock-up of "Extra Ordinary" comic #337.
